Alpha Protocol Interview

RPGamer has kicked up a brief interview with SEGA producer Matt Hickman about Alpha Protocol, covering such topics as the game's dialogue, character progression system, lack of a female protagonist, and more.
The dialogue system and choices players can make appear to be a key aspect of Alpha Protocol. How much do the player's choices in the dialogue system affect the game? Do you gain anything by being good over bad or are decisions independent of each other?

MH: The dialogue system is absolutely a critical component to the story telling and the game overall. Your choices within the dialogue system can cause dramatic changes in character relationships and plot points to a huge extent and are literally game changing. No decision in Alpha Protocol is truly independent from another. All of your choices throughout the game have impact. A lot of that stems from the fact that we don't have good or bad choices per say, everything is a shade of grey. If you anger a particular faction or character, their enemies may approach you wanting to be allies. Basically we tried to set this in as believable and real a world as possible and very early on the decision was made that in the real world there is no good or bad only many points of view and we wanted that represented in the game.