Deus Ex: Human Revolution Interview Series

The guys at Siliconera have just finished publishing a week-long series of interviews with Deus Ex: Human Revolution art director Jonathan Jacques Belletete, the lot of which cover a range of topics related to the upcoming prequel and how it ties into the original two installments. Check out part one, part two, part three, part four, and part five after taking in this quick teaser:
It's interesting that you say point out it is a shooter. I remember the first game had choices like diplomacy and hacking. will Human Revolution have those choices?

Big time. One of the things I say all of the time is there are aspects, very import aspects, of Deus Ex 1 that we identified straight from the get go. We even had an exterior firm also kind of do a study of those things for us, making sure we identified really what those the core elements, that made spirit, like the soul of the first one, what they were. We said, these things we're not touching them. These things we bring them back into Deus Ex 3 and then we give it our own texture around it.

So, all of that freedom of choice, you know, is there. All of that I just want to go through the entire game without killing is there. Or if you really want to be the last man on Earth you can do this. If you like stealthing more than using weapons, if you want to hack through things, and just like the first one the level design is really built around those choices. Yeah, it works well. The comments that we had were this really feels like Deus Ex 1.

...

You mentioned choices, and choices were a key element in Deus Ex 1. What kind of choices is Adam (the main character) going to face?

Ahh. that's a really good question. Wow. A lot of things, a lot of things. Obviously, the gameplay elements of the player deciding what they want to do and how they want to play the game. Without getting into any details, there are a couple points in the game where Adam is faced with like an increasing level of importance based on his choices. Towards the end of the game the player or Adam has to make choices that might affect, you know, stuff at the humanity level and things like that. It's entangled with the story and all of that kind of stuff so I'm not going to say anything specific.

Adam has a personal take in the story. There is something, based on choices, there is something he wants to make sure will never happen again. And also there are all of those things with the conspiracy and everything that ends up with Adam, the player, making very, very important choices.
Thanks, RPGWatch.