Elemental: War of Magic Interview

Stardock CEO Brad Wardell recently took some time out of his day to answer a batch of questions about Elemental: War of Magic over at IncGamers. A couple of snips to get you started:
As you might expect for a game with "magic" in the title, the most intriguing aspect for us is the magic system itself. How does that function, and what can we expect to see from spells? More importantly, are there spells of truly apocalyptic, world-ending power?

Through the course of the game, players will encounter magical shards. Controlling these shards gives players access to powerful spells that can be used in combat, to improve their own cities, or used to further their other objectives. The Elemental game engine is deformable so spells can be very destructive in the late phases of the game.

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For that matter, how do you feel about the comparisons to Master of Magic?

Elemental is definitely not a Master of Magic sequel. The comparison is probably because it's more similar to Master of Magic than other games that have come out in the genre. The main areas they are similar is the focus on designing your own Sorcerer (Wizard in MoM), lots of different factions to choose from, randomly generated maps and city building. I think those are some of the key ingredients people are looking for.

Elemental, being 15 years newer, has the benefit of a great deal of hardware improvements so we can have multiplayer, 3D accelerated spell effects, visual character customization, and just generally a lot more "stuff".