Two Worlds II Preview

Reality Pump's Two Worlds sequel has once again been given the preview treatment, and this time it's courtesy of the editors over at IGN.
Not every part of the original Two Worlds was critically slammed, and just as they've listened to the critiques, the team behind Two Worlds 2 wants to build upon what the fans loved. The card-based magic system returns, only this time it's deeper than before. Players get cards -- which can either be spells or cards that augment a spell -- and then use these to make a spell that suits their purposes. For instance a player might get a spell card that allows them to shoot an ice missile, which they could then augment with a ricochet card, making an ice missile that bounces off of the environment.

Spells can also sometimes be combined with other spells, so that when one spell finishes another is triggered. I saw this demonstrated in the game as the player cast a magic missile, only to have it summon minions to fight for the wizard after the missile dissipated. The visual effects weren't fully implemented in the build I saw so I can't speak as to whether the casting looks good, but the potential for customization was really impressive, and made the idea of playing a caster more intriguing to me than it usually is in other fantasy games.