Lord of Ultima Preview, Screenshots

Eurogamer.de is offering up a two-page preview of EA Phenomic's Lord of Ultima, as well as the first four screenshots we've seen from the browser-based strategy/RPG hybrid. A generous snippet, courtesy of Google Translate:
In the beginning, as with all great empires of the city. The heart of this is your city hall, which determines how many other buildings within the wall space and which have structures that are at all. First, you can collect only wood and stones, then foods for troops to come and finally gold and iron. Warehouses, ship yards, mage towers, temples and lots of refinements for the degradation of plant resources, and follow in the end it is, 30 types of buildings. How well do they work, how quickly promoted stones or knights are trained in the stables, is calculated from the number of related buildings and the level of which each individual. A temple of the first stage takes years for a perceived trained Paladin. Invested enough in their building until it has reached the maximum level overall (ten), shortens the whole dramatic.

This concept applies to everything. There are even building homes for more craftsmen, which accelerate the construction of other facilities. Time is next to resources that is the decisive factor for the efficiency of your town. In the initial phase of the expansion is a bit irrelevant and Ultima Lord of the perfect game to just find a log just in between. There are separate queues for buildings and units and as long as the expansion of the city wall, a major upgrade of the city hall and three towers of the highest level mage hang in there, you have to do something here.

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Quickly and easily but also in such actions rather relative. If there is something like a bright center of the alliance, then my cities are farthest away and so far the fiercest fighting took place entirely at the other end. Since it was already time for a whole night, until even my mounted units with its dual-speed arrived somewhere. It's just all real time and takes a small continent to cross. This is something that - at least until now - can not be accelerated against euros and so it is important for a successful alliance to coordinate a few of the really enthusiastic player everything. I admit I had not done so many other things in life, I would be maybe one of them. lead to a successful alliance can be a very rewarding gaming experience.

While all of these actions met her yet practical way the missions to which you send the game. Some of it can hardly be avoided, as the construction of certain buildings. Other makes you subtly point out that there is to discover at the edge even more.

A few dungeons here and there, trade and less friendly relations with other continents, and more. The world of Lord of Ultima has a lot to offer and looks from even very decent. Sure, that's all tile-based 2D, but the detailed look and consistent design make up for some.