Torchlight v1.15 Retail Patch Released

A v1.15 patch for the digital download version of Torchlight was already made available early last month, but now Runic Games has released a variation of the same patch that's designed for the retail DVD version of the game. The notes, once again:
New Content

Patch 1.15 includes 5 new challenge room maps to test your bravery and wit! New players can now obtain these maps as rewards for completing various quests from Vasman in Torchlight. New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.

Content Fixes

Root Golem Fire Breath now deals damage
Ember Bolt had a bad value in higher levels
Zealot lightning bolt now does damage
Gem effects accumulating when recovering from socketed items
Sushi Helm Recipe fix
Added Blind Effect for modders
New Unittype of Bossmap for modders
Multiple spelling fixes
Fixed a few spots where floor tiles where missing or had the wrong collision set
Fixed various locations where monsters were getting stuck in some levels
Limited Multi-language support added for modders ( tool coming )
You can now attach layouts to items for modders
You can now have up to 50 waypoints for modders
Scale effect can now be permanent for modders Soul Rend magic damage scales with strength and magic 50%, 50%
Doom Quake, Titan Stomp dmg scales with strength 50%
Needle Arc dot damage scales with strength and dex 100%, 100%
Ember Lightning additionally deals 20% of weapon damage on the first chain
Magic Weapon expertise passive does not interact strangely with other passives around level 9
Shock Trap now scales with ranks.
Flame Trap and Shock Trap now scale with pet mastery.
Ember Lance no longer stops passive buffs

Code Fixes

Option in Settings file to turn off Steam Cloud added
Settings broke into 2 files. LocalSettings and settings
Fixed rare teleport crash
Fix for input latency on low FPS for skills; hotbar skills and items
Alric Achievement now works on steam
Fixed XP not being removed correctly after death if choosing to respond at the level start
Passive skills now adhere to equipment requirement
Fixed rare case when triggers wouldn't fire correctly
Texture overrides fixed in paper doll view
Fixed issue with some looping skills
Masteries now properly apply to elemental effects
Grab it from AtomicGamer or WorthPlaying.