King Arthur: The Role-playing Wargame Review

Another favorable review for NeoCoreGames' King Arthur: The Role-playing Wargame is online, and this time it comes to us from DIYgamer. No score is given, but here's an excerpt about the game's RPG elements:
While King Arthur may be more strategy game than anything else, the game does actually employ quite a few RPG-like qualities. Chiefly the questing and leveling system.

Leveling in King Arthur isn't as advanced as you may think, but it's nice that the options are still there. It's a fairly simple process; upon completion of battles your army units gain experience provided they don't die once winter comes along you can train these units and give them an increase in melee, defense, archery, etc. Like I said before, it's a fairly simple process but it works.

Questing, on the other hand, feels much more RPG-like than the leveling system. At various times during the game you'll get offers to quest. This can consist of choosing a side in a battle, looking for something important, or other quest-like things of the sort. What makes this questing system so unique is that depending on which side you choose in, let's say a war quest, it will affect future quests and what you can or can't do. In other words every action has an equal reaction.