Two Worlds II Antaloor Post #14

A fourteenth Two Worlds II Antaloor Post newsletter is now available, with this latest entry discussing the DEMONS spell system, spiritual altars and obolisks, the terrifying Gargoyle, and more. Here's the full two-question Q&A:
krathax: How did you organize the merchants' system in the towns and cities?

RP: We used a much more individual approach than in Part 1, krathax. In the public markets, you'll mostly find conventional booths selling food, less specialized weapons and armor - but the special stores are hidden away in the houses. Each merchant there has his own very special program and will demand (or pay) various different prices. So there is no use in trying to sell ingredients and plants to a blacksmith. You should consider this just in times of deepest desperation and lack of money.

Magge: Do the mounts just stand around waiting for me to jump aboard - or do I have to solve a quest to ride one first?

RP: The first mount will be introduced during the Main Quest. It's up to you whether or not you want to cheat the horse trader at this point, Magge! Later in the game, there will be more quests available during which you can add more horses to your herd. And yes, you could steal one - but then you'll have a very angry horse owner on your hands. Especially in desert towns like Hatmandor riding is essential and so horsethieves get a harsh treatment and strict punishment.