Two Worlds II Technical Details

PCGamesHardware had the opportunity to chat with Two Worlds II lead engine programmer Mariusz Szaflik about some of the technical advancements the team is implementing in the RPG sequel. Among them:
He told us for example that GRACE (Graphics Rendition And Creation Engine), which Two Worlds 2 is based on has been re-developed from scratch in order to utilize the possibilities offered by the current generation of hardware. One of the things the programmer mentioned is the support for multi-core processors.

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Although it is still intended for Shader Model 3.0 graphics cards - because the developers expect most users have such cards - the new GRACE supports several new rendering techniques. It is fully compatible to FP16 and utilizes Full Deferred Rendering which is used to create a more or less infinite number of light sources, volumetric lights or the so called atmosphere Scattering.