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While the creators of Divinity II: Ego Draconis should be applauded for trying to make a deep and epic fantasy role-playing game, they really should have tried harder to make the basic mechanics work first. Basic combat feels dull and uninspired, while ranged combat is difficult to control. Enemy balancing doesn't do you any favors, either, since enemies are individually weak but tough in large groups. Adding insult to injury, the world navigation is a mess. Because of these issues, Divinity II doesn't feel so much epic as just really, really, really long.
...and a considerably higher 7.0/10 from ZTGameDomain:
Divinity II: Ego Draconis is not going to change the genre with its new elements, but it is worth checking out if you really are a fan of the genre. The staples of the genre are represented and executed well enough, and the new elements are sufficient. If you have maxed out your clock in Dragon Age and cannot wait to get your hands on the next in the genre Ego Draconis is not a bad choice. It will satisfy your hunger for RPG action, and if you are willing to give it the benefit of the doubt it could end up surprising you. Fans will likely find plenty to love for their money, but anyone else should likely steer clear.