The avalanche of year-end "best of" lists has already started, with Gamasutra offering up their top 5 PC games of 2009 and USA Today offering a list of their favorite video games of 2009 by genre. Torchlight took the #5 spot on Gamasutra's list, while Dragon Age: Origins took the #1 spot and the "Best Role-Playing Game" spot on USA Today's list. Here's why:
agon Age is a game full of compelling contradictions. Its gameplay paradigm is a revival of the kind of systemic, arcane PC RPG that BioWare previously revived in the late 90s with Baldur's Gate -- but its finely-tuned modernization and playability deflect anachronistic impenetrability. At first glance, its setting seems like forgettable boilerplate fantasy -- but that surface level belies a slate of unexpectedly engaging and believable party members, and well-integrated undercurrents examining its world's class and race relations.
These days, not many multiplatform games feel so intrinsically native to the PC as Dragon Age. Some elements play equally well on any system -- characters, dialogue, situations, choices -- but the intended feel of the game is best conveyed with a mouse and keyboard, and the more complete UI. Using the mouse wheel to seamlessly scroll between the modern chase cam and the old-school remove-the-ceiling top-down view is oddly satisfying in its own right, and is endlessly practical as the game flows between exploration and tactical combat. Characters can be direct-controlled, clicked-and-dragged, given automated tactics; as with the narrative situations, player choice is the name of the game.
Dragon Age's pre-release marketing implied tired, shallow characters and situations. The game itself has an uncommon smartness and genuineness. Rarely have I grown as attached to virtual characters in video games, or developed distaste for them based on something other than poor writing. Even better, they convincingly engage in their own independent banter as you lead them around the world. The game and its setting aren't devoid of cliche, not by a long shot; but few games offer such a volume of well-conceived interaction and observation. (Those driven to the game solely by its current angry-bloodbath television campaign are likely to be confused by the thoughtful experience with which they are presented upon startup.)
Like Fallout 3, last year's winner, Dragon Age promises a life beyond its shipped content with official PC modding tools (and the inevitable paid content). And yet again, it's great to see the characteristically PC-derived traditions of player-driven systemic worlds available in many genres and on multiple systems. But Dragon Age is still best experienced on the platform that gave rise to its kind.