The Lord of the Rings Online: Siege of Mirkwood Q&A, Part Three

The third and final installment to GamerZine's Siege of Mirkwood interview with The Lord of the Rings Online executive producer Jeffrey Steefel has hit the Internet. Mount improvements are enroute:
GZ: How does the new mount system and combat enhancements feed into gameplay?

JS: We always knew that there were certain things about mounts that weren't as good as they needed to be. Now riding a horse is fully integrated into the game- I can talk to NPC's, trade with vendors, travel, emote etc. It means that mounts are integrated into gameplay and will be more compelling to use. The combat changes are a response to feedback we've gotten since launch, that it could be more responsive. It's due to some of the early discussions which wanted to make combat elegant because it's Tolkien. Some of the animations are very grand - you might not see it- it's very subtle, maybe three or four extra frames. To wind up nice elegant arcs when using your sword and not letting your interrupt that animation because it would look unreal. We've now changed that so auto-attack is interruptible with skill animations that work faster. We've removed some of the show from the animation to make it feel more responsive. It's an example of us going back and making it better whether it's visuals, content or gameplay. Whatever it happens to be let's just keep improving the game because the genre is increasing every day and peoples expectations are increasing every day.