Risen Interview

Risen brand manager Daniel Oberlerchner took some time out of his day to answer a handful of questions about the newly released RPG over at MSXbox-World.
The other great thing in your pedigree of course is the fantastic Gothic series! Is Risen the spiritual successor to that? Was it difficult starting from scratch or did you take a lot of lessons learned from Gothic?

Risen is a game that goes directly into the footsteps of the Gothic series. It was of course very hard to start from scratch because you have to deal with all the heritage from previous titles but the lessons learned from Gothic were also vital to the creation of Risen.

A good RPG is a rare event, especially compared to busy genres like FPS! One good result of this though is that the games tend to feel more unique. What would you say makes your game individual, what makes it stand out from the crowd?

The atmosphere in Risen is outstanding and so are the possibilities the player can take to succeed. Every action has a consequence in the fantasy world of Risen and another strength of the title is its unique style. You don't get the feeling that you play another Warhammer, Lord of the Rings or Dungeon & Dragon game because Risen has its own rules and universe which helps the game to be even fresh for seasoned RPG gamers.