Warhammer Online: One Year Later

The guys over at Games On Net have returned to Mythic's Warhammer Online: Age of Reckoning in order to tell us what's changed in the game since its launch a little over a year ago.
...the problem when WAR first launched was that EA Mythic launched the game half-cocked: many of the races were actually missing classes from their lineup. This doesn't sound like too much of a problem at first, but when your enemy has access to a tank class and all you have are healers with health points in the low double-digits then you quickly realise that things are a wee bit unbalanced.

Happily, this has now been fixed: since the launch, four new classes have made their way onto the battlefields of the Old World. The Orc Choppa, the Dark Elf Black Guard, the Empire Knight of the Blazing Sun, and the Dwarf Slayer are now available to choose from, and their addition has gone a long way to making PVP combat far more enjoyable and balanced. Another delightful new feature is a region-wide alert calling you to battle when a large scrap is taking place, and allowing you to instantly teleport there for no charge. You are also no longer limited to playing just the scenarios of your race, which is a fantastic change.