Vampire: Bloodlines Camarilla Edition Mod Released

One of the team members behind a new "Camarilla Edition" mod for Vampire: The Masquerade - Bloodlines dropped by our forums over the weekend to announce its availability and to address some of the pending bugs in the promising modification. If you're wondering what this mod does that Wesp's unofficial patch doesn't, here are the details:
VTMB: Camarilla Edition is an Expansion Overhaul that completely changes the game mechanics and how we approach the game of Bloodlines. After playing through Bloodlines over 10 times the replay value has decreased, and we started thinking of ways to improve the game to make it much more realistic. I have long since been a fan of Bethesda's Open Ended Sandbox games so that is the feel I wanted to bring to Bloodlines.

One of the biggest problems with Bloodlines is that you never get the sense of BEING a Vampire. I mean you have powers and you drink blood, but only to fuel those powers most of which are extremely short lived. Not only that but I have never dropped below a humanity of 10 because I was never in danger of going hungry. So what we did was completely overhaul how everything from Feeding and Regeneration, to Bloodpool and Disciplines work, giving you a completely new experience to Bloodlines unlike anything you've played in the past.

Below are some of the features included in VTMB: Camarilla Edition.

Complete Discipline Overhaul / Game Balance.
- One of the biggest changes in Camarilla Edition are the Disciplines. We went through and overhauled every aspect of each Discipline paying careful attention to every minor detail. With our overall goal in mind some of the Disciplines got a minor tweak while others were completely replaced with new ones. Some of the new Disciplines include...

Dominate - The Forgetful Mind (Target based allowing the Vampire to vanish from sight)
Dominate - Enslave (Target based seduction, the NPC will follow you as your new BloodDoll)
Thaumaturgy - Theft of Vitae (Target based allowing the Tremere to siphon blood from a distance)

Note: Most of the old Disciplines have been overhauled to the point of feeling like brand new powers.

Regeneration
- You now regenerate very slowly over time and feeding will not speed up regeneration much at all. You will be relying on the discipline "Blood Heal" ALOT now.

Bloodloss
- Your Vampire will lose 1 Bloodpoint every 3 minutes in any zone except the tutorial. The timer runs even during dialogue forcing you to feed every so often. No longer will you be able to skip carefree through the mission maps with a full vial of blood.

Note: As you lose blood, your health will be weakend.

Hunger/Frenzy
- Now going hungry has major drawbacks. When your Vampire reaches 1 point in their Bloodpool they will automatically frenzy every 30 seconds until they find blood. Keeping your humanity high will be tough but crucial for the Masquerade.

Histories
- Most histories were overhauled for game balance and concept reasons. The histories will weigh much more on the characters, both positives and negatives. A few new Histories were also implemented.

Skins/Eyes
- These have been extensively reworked in several ways. First off most of the PC skins have been overhauled or tweaked in some way. Many of the female (and even male) skins were pretty ugly so we pulled together our resources to bring you alot of new material. Several unique NPCs have also seen a change to their appearance, including the automobiles and construction equipment.

Also we felt it was very unrealistic that alot of humans had Vampire eyes. We went ahead and fixed that! Every single human that had Vampire eyes we fixed so that they look human again, and every single Vampire that had human eyes now have Vampire eyes (check out Smiling Jack). Also Clan Gangrel now all have something in common with their new greenish/yellow glowing eyes.

Music
- New Music was carefully implemented within bars we felt were lacking. The Asylum in Santa Monica has new music as well as Confession and The Last Round in Los Angeles.

UI/Interface
- Walk/Run has been turned into a toggle using the SHIFT key. You now may click SHIFT to change from walk/run instead of holding down SHIFT. Also alot of people didn't know that Wesp implemented a camera function that allows you to turn the camera different angles. You can do this by hitting the arrows on the number (10-key) pad.

Attributes/Abilities
- We made these change for better game balance and felt the synergy between the Attribute or Ability worked better with the appropriate Feat.
Wits -> Defense
Intelligence -> Hacking, Research
Manipulation -> Haggle, Intimidate
You can grab the mod here.