Guild Wars 2 Interview

Guild Wars 2 lead designer Eric Flannum, world designer Ree Soesbee, and writer Will McDermott each answer a handful of questions about the game in a new interview on Massively.
We're intrigued by the concept of evil Silvari, called the Nightmare Court. What all can you tell us about them?

Ree Soesbee: The Nightmare Court are Sylvari who have embraced the darkest parts of the dream; a terrifying nightmare that contains as much horror as the dream contains inspiration. Those who choose this path are evil, cold, emotionless, cruel creatures who enjoy propagating evil. They want to burn out their emotions, forcing their converts to do horrible things in order to destroy all the sympathy, empathy, or compassion they might possess. They seek to purely understand the depths of Nightmare and feed yet more horror to the dream. Their Dark Vigils are things of legend, filled with regal depravity; twisted courtliness and sadistic tournaments that pervert Sylvari chivalry. Their greatest ambition: to turn the Pale Tree herself to the Nightmare, and envelop the world in cruelty and bedlam.

...

At a recent Guild Wars panel at Dragon*Con, attendees discussed the fact that they love how your Heroes are part of the storyline in Nightfall and Eye of the North, and having them in your party is a requirement. Is this something we'll see again in GW2?

Eric Flannum: Guild Wars 2 won't have the same Hero or Henchman systems that we had in Guild Wars 1. That being said having heroic characters to interact with is a huge part of telling a compelling story so players will have NPC heroes who are very much part of their stories.