Soldak Entertainment Blog Update

Soldak Entertainment's Steven Peeler has added another entry to the company's blog, this time covering his plans for the item system in their next action RPG.
We are essentially starting with the Depths of Peril item system and building from there. Depths of Peril already has a pretty extensive system with items with many different rarities: normal, common, uncommon, rare, very rare, set, unique, and artifacts. This works pretty well, but I'm adding some things that I think will make it even more interesting: elite items, legendary items, cursed items, ego weapons, set item changes, and procs.

Elite items are technically not new. I'm changing the unique items to elite items. It's really just a name change that fits a bit better. It's always been weird telling people, yes you can find multiple copies of a "unique" item.

Legendary items are a new tier of items above artifacts. Essentially, they are the most powerful items in the game. The plan is that they will have the attributes that the same named artifact will have, plus one random attribute, adding a huge variety to the top tier of items. However, a legendary item could have something relatively worthless like extra light, be awesome with an extra 100% of damage, or even be cursed.