Fallout 3 Mothership Zeta DLC Interview

The editors at Talking About Games have kicked up their own Mothership Zeta interview with Fallout 3 DLC producer Jeff Gardiner.
With the right skills, perks and weapons players have reportedly taken down Behemoths with just a couple of shots. What will you do to challenge higher level characters and give us an excuse to dust off our Experimental MIRVs again?

JG: They won't be saying that about the new enemies... Nor several of the enemies we shipped with Broken Steel and Point Lookout. Remember, Fallout 3 was originally designed to a level 20 cap, and it was designed to end. So, once we expanded the gameplay by one third some enemies became easier. All of the content we shipped including and after Broken Steel has included very difficult challenges for high level players. Try taking a Ghoul Reaver down in two shots!