Majesty 2: The Fantasy Kingdom Sim Preview

After taking a beta build of Majesty 2 for a spin, Gamer Limit has provided us with their impressions of Paradox's strategy/RPG sequel. Sounds like they had a few issues with the game:
In the demo, I've encountered a handful of balancing issues that are quite frustrating. For example, one mission has me kill off a mother dragon. There are a handful of nests scattered throughout the map, which generate little fledglings that are annoying but manageable. After a set amount of time, multiple waves of massive amount of baby dragons flock to your epicenter and destroy everything. I haven't found a way past it, and I gave up on the mission out of frustration.

In another mission, I had to vanquish an evil wizard, but to do so, meant destroying his towers and infiltrating his base. Since the towers circle around the base, the only way through it was to eat the damage the towers delivered and slowly chip away at each structure. Since players can not individually control units, the only way to destroy the towers was to place an extremely high bounty on each tower and hope that my heavy armored and hard attacking units work together.