Torchlight Interview

PCGames.de is offering up a four-question interview with Runic Games' Wonder Russel about their action RPG Torchlight, the company's short history, and more.
pcgames.de: Tell us something about the birth of Runic. Who were the founders? What is your premise?

Russel: Runic Games was started by the Seattle-based team that had been making Mythos. When Flagship Studios closed its doors, the small, close-knit group of programmers, artists, testers and developers wanted to stay together and keep making games they believed in. In August 2009, after a few uncertain months, they made the leap to form their own company, with Project Lead Travis Baldree coming on as President, and former Condor/Blizzard/Flagship officer Max Schaefer as CEO. Peter Hu and Erich Schaefer, who had been officers at Flagship Studios, also came on in founding roles at Runic Games.

Our premise was to think of our time and effort on Mythos as a very long research and development period, and carry over those experiences into a brand new game, with a goal to create the best game we could - and make sure it shipped.