Dragon Age: Origins Interview

The latest issue of the online-only P3Zine magazine features an informative interview with BioWare's Greg Zeschuk that primarily focuses on Dragon Age: Origins, though the future of the Mass Effect franchise and the potential for a BioWare-developed Wii game are discussed near the end. I can't copy and paste, so here's a quick type-up:
When it comes to RPGs, many console gamers are perhaps more familiar with the likes of Final Fantasy, Fable, and Mass Effect rather than the more hardcore Dungeons & Dragons-esque roots of Dragon Age. Should those types of players still be excited for Dragon Age?

Yeah, I think they should still be excited for Dragon Age, in a large part because it does actually add a lot to the genre. Many people that have played Mass Effect look at Dragon Age and go 'wow', you know, there's certainly some similarities, and the cinematic presentation - while different - is certainly reminiscent. Beyond that, there's an amazing story, and I think console players will find that the game feels very much like a console game. We've actually completely redone the interface from the ground-up on the console, so even though it started out at home on the PC, we've made it feel like a very strong console game.

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You're releasing a toolset for the PC version so that players can create their own levels. Is there an equivalent planned for the console version?

We're not going to be able to have a toolset where they can build things on the console version, but what we are hoping to do - and this is something we have to take up with Microsoft and Sony - is see if we can actually take some of the content fans create on PC and bring it over to console. We're certainly going to be creating a lot of our own post-release content for all the versions, but we think that, you know, certainly what we saw with Neverwinter Nights, where there were literally thousands and thousands of pieces of content, that people could play. We want to make sure we can try and extend that to console players as well. That goes all the way to allowing players to be able to browse it in-game and experience the content very easily. We'll try and figure that out - it's going to be very tough, but that's an objective of ours.