Dragon Age: Origins Interview

After tantalizing us with small blurbs for a couple of days, VideoGamer.com has finally published their full Dragon Age: Origins interview with BioWare's Greg Zeschuk.
VideoGamer.com: I saw Dragon Age: Origins at E3, and it seemed as if the marketing pitch changed. The trailer pushed the Marilyn Manson hard rock sound track and blood and sex. The behind-closed-doors presentation was pretty much all about shagging a party member in a tent. Why have you decided to push that angle?

GZ: A large part of it was to show a different dimension of the game. The challenge of showing something like this is how broad it is. There are elements that are very hardcore, but other elements are wildly appealing. So what we're aiming to do is, someone will be in that presentation and say hey look, and the guy who's talking or whatever's like, whoa whoa what's going on? Part of it is just to say, hey this is in the game, this is stuff that's there. Having people realise that there's things in the game that maybe they weren't expecting, and to try and appeal to fans who may not look at this typically. In no way is it meant to disrespect our existing fans, I mean hey, they're our lifeblood. Part of the tour that we're doing this week is to emphasise that this still is the deep, rich RPG that you think it is, but there's other things in it. There are things that appeal to RPG fans, but there's stuff in this game that'll appeal to a whole bunch of other folks too. That was the main focus behind it. The thing that was interesting was that people were worried it meant a change in the game itself. The game's the same, it's just this was a part of it. People just weren't realising that.

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VideoGamer.com: Regarding DLC, will it be ready at launch or soon after?

GZ: Very early. We'll have stuff ready very early in the process. A certain amount of stuff will come through pre-orders and things like that - we'll make certain things available. There will be stuff available early on. We want to have a very robust stream of content for people to experience. We want people to have the option of spending significant time in the world of Dragon Age and having lots of different experiences there. That's something we learned from Mass Effect we didn't carve out a specific team to do that, we just fitted it in between things, whereas with Dragon Age there's a specific team working on it, and it already works, the pipeline works for them to create content.