Warhammer Online Executive Producer's Letter, Part Two

Warhammer Online executive producer Jeff Hickman returns for a second installment to his recent letter to the community, this time tackling changes coming in the game's v1.3 update.
Speaking of rewards, we've also improved Public Quest loot roll again in response to player feedback. We've chosen to make it easier and more rewarding for you to help your friends (and strangers) earn the loot they need! Before the end of a Public Quest you can now opt-out of the loot roll and give others a chance to win, whether you're in a Keep, dungeon, or any of the PQ's throughout the world. So if you don't need the rewards, consider opting-out and help your Realm succeed!

We look forward to continued improvements to itemization and this is just the first step.

Lastly (but not least!), we've made significant improvements to the User Interface. We strive to make the way you interact with the game as customizable and useful as possible. With 1.2.1 we added more support for our awesome and active mod community. Now in 1.3 we've delivered many improvements to the standard UI. Your backpack will now contain tabs for crafting, quest, and alternative currency items (such as medallions, scarabs, skulls, etc.) in addition to the current bag space you have for everything else. Inventory management shouldn't be a game within itself, so we helped clear the clutter so you can get back to fighting.