Dragon Age: Origins Interview

We apparently missed a four-page interview with Dragon Age: Origins lead designer Mike Laidlaw that was published on Bit-tech last month. The interview was presumably conducted during EA's press event in London, so is a nice diversion from the info released during E3:
bit-tech: Betrayal then the fact that we can't trust everyone in our group, that's the approval system at work?

Mike Laidlaw: Yeah. There are different levels of approval and characters can agree and disagree with the choices you make, as well as with each other. It's really important that...well, no. It's not important and it's not like you should never do something because a follower might disapprove, but what's really important to me is that the characters react realistically.

Followers have their own personalities and their own goals and that contravening on those can cause them to turn on you. Usually there's some warning, so it's not just totally out of the blue, but it's really neat to see a character that is believable stand up for what they believe to the extent that they might actually go after you in response.

BT: How different is the approval system from alignment in D&D, specifically in Baldur's Gate 2? I can't remember the specifics, but...

ML: You mean the good and evil, chaos and the law ratings?

BT: Yeah, but also like Minsc wouldn't come with you if you allied yourself with Bodhi and so on.

ML: Um, well, in terms of the actual mechanic and the fact that it's a visual representation with numbers that change and so on, the ideas are fairly similar. The intent though is what, I think, is really different.

In one case we're measuring against an almost arbitrary scale and that was the whole Dungeons and Dragons thing, right? It was deterministic. There were things that were good and there were things that were bad and never the two shall meet. Dragon Age: Origins is what we call a dark fantasy though, so it isn't really quite so clear. The line is blurred.

To me, the most compelling villains are always the ones where I look at them and totally get why they are doing what they do. I may think they are still a dick, but I still understand that. And that's the difference between the approval and alignment system. Are there things that are absolutely evil? There are a few obvious ones, but most of the time you're probably left scratching your head. One thing might be efficient in helping you save the world, but you might feel unsure about doing it.
Thanks, RPGWatch.