Ultima Online Five on Friday Q&A

This week's "Five on Friday" Q&A feature on the official Ultima Online website covers questions about the Stygian Abyss client, item weight changes, rune teleport failsafes, and more.
Can it be made so that if a rune is blocked we appear on an ajacent tile, or failing that if the rune is to a roof we are dropped down the z axis? Dare I say that this is a (feature?)

All sorts of bad behavior can occur if we start letting people teleport to adjacent tiles (not the true destination) from one subserver to another. There are, and have been, plenty of problems caused just by invalidating the original destination in the first place. The server can *very* easily find an adjacent, good tile. All it does is verify that there's valid terrain, and nothing that blocks movement (mobs or heavy items) on the tile. But is it a house step, or, heaven forbid, *inside* someone's house? Is it one tile past a secure border players aren't meant to pass? Is it cut off from other tiles (an island)? The questions go on, as does the potential for exploits, and thus, the reasoning for linking directly to the known-good tile from casting (Mark.)
-Draconi
Getting your house robbed in UO is about as much fun as having a spork jammed into your neck, so I'm fine with the team being hesitant on Recall changes.