Age of Decadence Interview

Iron Tower's Vince D. Weller took a moment to answer a handful of questions about Age of Decadence for Polish website Trzynasty Schron, and has posted the English version on the game's official forums.
2. Iron Tower studio is a small indie developer working in the time when most games are produced by huge teams supported with budgets comparable to the ones of Hollywood movies. What makes You think somebody can find Age of Decadence a better purchase than a shiny product made by mainstream company?

Well, games like AoD aren't being made anymore because the industry moved to bigger, better, and shinier things. So, if someone wants to play a turn-based RPG with plenty of text, meaningful gameplay options and even more meaningful consequences, and role-playing that doesn't revolve around killing monsters.... Well, not a lot to choose from, is there? Basically, we are filling a tiny niche within a small niche. You have to squint to actually see it. It's there, trust me. Keep squinting.

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4. Some fans of post-apocalyptic settings claim that "it isn't >>true<< post-apocalyptic world if destruction has anything to do with magic, daemons, etc." because PA should deal with real threats. How would you convince them that fantasy can also provide a good background for presenting typical problems connected to PA?

Well, apocalypse usually refers to the end of the world or civilization [as we know it], and post-apocalyptic fiction takes us on a trip to a world-after-the-end. So, as long as we have a civilization, a kaboom factor, and the not so sweet hereafter, it's safe to say that it's definitely and certifiably PA. Someone can make a game about survivors of the Atlantis or the Deluge, which, btw, would be a pretty cool game, and guess what, it would be a 100% post-apocalyptic game.
Thanks, RPGWatch.