Knights of the Chalice Q&A

RPG Codex was able to conduct an interview with Heroic Fantasy Games' Pierre Begue about their independently developed OGL 3.5-based CRPG, Knights of the Chalice. Any old-school RPG inspired by Scourge of the Slave Lords and Against the Giants gets my attention:
7. How many towns, villages, locations etc do characters visit during the course of the game? What will we get to do there?

There are around 14 unique areas, including caves, towers, enemy fortresses, three villages and two cities. Each area features several levels, for example there may be a single underground level below a city and a tower location may have three levels.

The game starts at the headquarters of the Knights of the Chalice, an organisation similar to the Knights Templar. Villages usually need your help to free them from a tyrant's yoke or other evil menace. As the party grows in power, it is assigned quests of increasing significance.

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13. You say this is an "RPG-orientated RPG, not an action-RPG". What do you mean by that? Isn't the game mostly combat?

By RPG-orientated RPG, I mean that the game tries to be as close as possible to what you would experience when playing a pen and paper RPG. Action RPGs usually feature a single player character and a real time combat engine. The player's speed and accuracy can affect the outcome of a fight. In Knights of the Chalice, you control a party of characters, combat is turn based and the player's speed and accuracy with the mouse do not matter.