Fallout 3 Broken Steel DLC Developer Diary

Lead level designer Jeff Browne and lead designer Alan Nanes have penned a new developer diary on their design of Fallout 3's third DLC, Broken Steel.
If we were to increase the level cap to 30, we first needed to figure out which factions we wanted to support the new cap. Super Mutants were one creature we knew we had to support. The decision was made to keep the Super Mutant Behemoth at the top, so we needed to fill the gap between the Behemoth and the Super Mutant Master. Thus was born the Super Mutant Overlord - a creature much stronger than a Super Mutant Master and one that is beginning to take on the shape and form of a Behemoth. Its posture is beginning to show signs of the Behemoth with its large, thick neck and slightly forward head. Given enough time, the Overlord would eventually grow to become a Behemoth.

To fill the gap for the Feral Ghouls we added the Feral Ghoul Reaver, which wears worn out armor, has special effects emitting from its body, and a new ranged attack, making it visually distinct from the normal Feral Ghouls as well as the Glowing One.

For the Rad Scorpion, we made the Albino Rad Scorpion - a formidable foe that roams the Wasteland, dealing out great amounts of damage, and is much more resistant to attacks than the Giant Rad Scorpion.

For the Enclave, we introduced a new elite fire-based ranged soldier who not only wears new fire-resistant armor, but also wields a new and powerful weapon, the Incinerator. The Incinerator is a powerful ranged fire attack that ignites its victims upon impact.