Alpha Protocol Interview

The folks at gry.o2.pl are offering up a pretty informative Alpha Protocol interview with Obsidian's Matthew Rorie.
Klecha (Gry.o2.pl): What types of weapons are going to be available in Alpha Protocol?

Matthew Rorie (Obsidian): We have four main weapons in the game, two of which Mike Thorton can carry into any given mission. The pistol is a stealthy choice; accurate but limited in range and power. Dual-wielding SMGs will make you feel like a man, and you can mow down groups of enemies with them, but you'd better make sure you do it from up close since they are fairly inaccurate. The shotgun will let you blast through tough enemies fairly easily, and the assault rifle is the weapon best suited for dealing with distant enemies. There are also some special weapons that you will pick up at various points throughout the game, as well.

In addition, all of these weapons will have various modifications and upgrades that you'll be able to purchase or find, as well as alternate ammo types. In addition, there are a number of unarmed combat moves, both lethal and nonlethal, that you can use to take down enemies at extremely close range.

Klecha (Gry.o2.pl): What sort of skills will be available in Alpha Protocol?

Matthew Rorie (Obsidian): Since Alpha Protocol is an RPG, our skill system is the primary method by which players will customize Mike Thorton to play with as they wish. You're going to have skills that rotate around the use of each of your weapons, including unarmed combat, as well as skills that allow you to more easily use gadgets or hack into enemy systems, increase your health, and so on.

Each of the skills will also let you unlock certain abilities that you wouldn't be able to otherwise use. For instance, if you increase your SMG skill high enough, you will unlock an ability called Bullet Storm that will allow you to temporarily fire your SMGs without having to reload them. Pretty handy for clearing out a room full of enemies.