Fallout 3 The Pitt DLC Reviews

There are several more reviews of Bethesda Softworks' second set of DLC for Fallout 3 to report about today.

The first is at IGN with a score of 7.5/10:
If I hadn't experienced so many bugs while playing through The Pitt, I would wholeheartedly recommend it. The download might be a little short for your money, depending on your tastes and how much bang you expect for your buck, but the quests are fun and The Pitt matches that feeling of despair that Fallout 3 does so well. If you can make it through without any glitches, you'll find a lot to like here. Until a patch comes, good luck.

The second is at AusGamers with a score of 8.0/10:
Hopefully your decisions within your time in Pittsburgh will resonate with effect once we have the next DLC package (which is apparently going to offer a glimpse of true change based on specific choices you made throughout your initial journey), but we'll have to wait and see. For now, The Pitt offers not only a familiar experience through its set-up, pacing, morally grey choices and looting, but a change of a scenery and a hint (and glimpse) the world of Fallout 3 doesn't have to be limited to Washington DC. The US is a big place, and there are hints throughout Fallout 3's narrative and lore there's a lot more to experience out there.

For an 800 MS point download, the Pitt is well and truly worth your time.

The third is at WorthPlaying with a score of 5.8/10:
Getting through this particular piece of DLC will take anywhere from two to four hours, depending on how long you want to keep looking for steel ingots in the Steelyard in order to earn an Achievement. The flawed feel of Fallout 3: The Pitt extends beyond the battered, war-weary facade of its buildings, and the rushed, unfinished feel of this particular adventure makes it a painfully disappointing experience. Fallout 3 fans who are hungry for a new place in which to hang out, along with beefing up their arsenal with a few more unique pieces, may be able to scavenge enough memorable moments during their visit, but they'll also need to be inoculated with enough patience to deal with its problems.

The fourth is at VideoGamer with a score of 9/10:
I had a great time with The Pitt, and it single-handedly reinvigorated my interest in Bethesda's masterpiece. It's what DLC should be: good value, interesting, exciting and a concentration of what is best about the game it's expanding upon. It just about makes up for the snore-fest that was Operation Anchorage, and will have Fallout 3 fans dribbling with anticipation for the level-cap raising third add-on Broken Steel.

And the fifth is at Gamer 2.0 with a score of 8/10:
The Pitt is a worthy addition to the Fallout 3 name, but its enjoyable setting and storyline ends far too quickly for it to have any impact. While the Ammo Press and Auto Axe will surely keep fans coming back to The Pitt long after the story ends, there really isn't much else here that will excite you in terms of replay value. The Pitt is all around a better adventure than Operation: Anchorage, but it still falls short from being truly spectacular.