Hothead Talks Sales, Deathspank

More talk from GDC, as the guys from Hothead (the independent developer of Penny Arcade Adventures) analyze their own sales, and talk a bit more about their upcoming adventure-RPG Deathspank.
Then to DeathSpank, which is designed by Ron Gilbert and is "in full production", and is described as "an RPG with Monkey Island humor", and apparently is a Diablo or Zelda-style action RPG. Ron came in with an engine to build DeathSpank, and is an updated SCUMM-style engine. So they now have two almost completely different engines in development - but it's still possible to work.
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In addition, putting out regular releases on consoles are difficult, he noted - adding "are you even going to get three or four [release] slots from the console guys" for all the episodes? He concluded: "Realistically, episodic is a... challenge", revealing that DeathSpank will not be an episodic game - though it may have some added DLC for fans.

The duo then stepped up and showed relative sales percentages (though not totals) for Penny Arcade Adventures: Episode One, revealing around 45% sales on Xbox Live Arcade, 15-20% on PSN, just over 25% on Greenhouse, and 10-15% on Steam, judging by the pie chart. They also showed a similar percentage breakdown for Episode Two but with what they described as one third the sales of Episode 1.

The duo also explained relative percentage sales on computers for the series, noting that Mac counted for 25%, PC for 70% of sales, and Linux for 5% of sales. They concluded: "if you can afford to do crossplatform, it's well worth the effort."