Puzzle Quest: Galactrix Reviews

Two more reviews for Puzzle Quest: Galactrix have gone up on the 'net, and, overall, they're pretty positive. Cool Shite.
Puzzle Quest GalactrixAll in all the game adds many new ways to play, but with these new features, comes a slight learning curve, where veteran players must break old habits. With the ability to choose any skills you want, you can create the perfect build to fit your style, and the numerous quests and puzzles will keep you entertained for a rather long time. Of course the most important question is, is it worth buying? To be honest, this game is a definite cool plus for puzzle quest fanatics, while people who like puzzle games fall into the cool or cool minus category. As for which system to get it on, the PC and the DS have pretty intuitive control schemes, while the XBOX 360 and PS3 offer better graphics than the DS. It depends on what you want, but to be honest the PC gives you the best of both worlds, but for those who want it on the go, the DS is really your only option right now.
GameShark A-.
Combat is the same mix of give and take as in the original game. As you move around the galaxy, you can have up to three ships at your disposal at a time, all with different stats in the game's three major areas: gunnery, computers and engines. The higher the stats in each area, the more pieces of equipment you can assign to your ship that use those particular areas. Ships differ not only in those stats but also in their hull and shield strength, but their cargo capacity as well. If you know that you're doing nothing but mining runs, take the huge cargo freighter and just hope that you don't get attacked by pirates. If you're doing attack runs, take the ship with the huge guns and shields but doesn't have enough room to pack a lunch. As every galaxy has planets that you can visit to manage your inventory to switch up what ship and what equipment you're using, experimentation is very quick and easy. And you'll need to experiment too, as no one combination will work for all encounters. Some encounters will let you go in hot, weapons blazing as your opponent has few offensive capabilities, but plenty of ways to reinforce their ships. Others will have you playing more of a defensive game as you make matches to keep your enemy from powering up their weapons, waiting for the right time to unleash a strike of your own.

I have heard many the grumblings about the "randomness" of the battles in this game, and how that randomness wasn't in the original game and I'd like to take the time to address those folks right now. Yeah, you're wrong. Wrong, wrong, wrong.