World of Warcraft Dragons Raid Guide

Eurogamer has put together a four-page guide for battling the dragons found within World of Warcraft's various raid dungeons. A couple of excerpts on Malygos:
Residing in the Eye of Eternity, a location accessible only via a portal in the Nexus, Malygos, Lord of Magic and head of the Blue Dragonflight, orchestrates the war against all Azeroth's magic users. As far as Malygos is concerned, the lesser races (i.e. you and me, and especially gnomes) shouldn't be dabbling with magic, so he's decided to put a stop to it. Unsurprisingly, this has upset more than a few people, so the Kirin Tor of Dalaran have tasked you with entering his lair and convincing the all-powerful and knowledgeable Guardian of Magic of the error of his ways. Naturally, you do this out of a sense of civic duty, community pride and concern - the veritable treasure trove of riches and magical artefacts Malygos has acquired over the millennia plays no part in any of this at all. No, none whatsoever.

Until Ulduar arrives soon, The Eye of Eternity serves as the final encounter of the current player-versus-environment content, a three-stage fight against the Spell Weaver (Malygos has more titles than rogues have stuns). Phase one is more or less a tank-and-spank; phase two consists of killing adds and staying alive while the entire raid is bombarded with magic damage; phase three is similar to the final battle of the Oculus, with every member of the raid riding a ruby drake to end the threat posed by Malygos once and for all.

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Once his health reaches 50 per cent, Malygos walks to the centre, takes off and gives a little speech about underestimating you, after which he becomes untargetable - but he will still take damage until he finishes the speech, so give it all you've got for as long as you can as soon as hits 50 per cent, as aggro is no longer a concern while he's in the air. Note: if he's causing a vortex when he goes under 50 per cent, he will finish it first, so there's extra time for DOTs to tick on him.

Once he finally finishes talking and flies away, a group of Mages will appear on hoverdisks and attack the raid. Some will float above the arena firing Arcane Barrages at the raid (the Scions of Eternity); others at ground level will engage the raid directly (the Lords of Eternity). When killed, both Lords and Scions drop their disks onto the ground, at which point players can mount them and fly to engage the remaining Scions. Even better, players riding these hoverdisks take no damage unless all ground targets are dead.