City of Heroes Issue 14 Update Preview

The guys at Ten Ton Hammer have previewed City of Heroes Issue 14, of course focusing on the Mission Architect.
Senior Designer Joe Morrissey stated that you could have yourself a playable mission that basically follows the sort of story you're going for in as little as fifteen minutes, but that polish and creativity could take half a day or more. I found this to be absolutely true; my post-WWII Patton-inspired (Be All You Can Be) mission gave players fifteen minutes to bust into the evil Stallin's (get it?) lair before he could initiate an insidious T-34 attack against Paragon City took all of 10 minutes to craft before my first test run. The first playthrough was predictably short of substance - Stallin's cries of (For the motherland!) at the battle's start and (Vodka!) when he reached 25% health failed to stir even a cheese-factor head laugh - but it was a bona fide starting point.