According to a news post on the official Two Worlds website, Reality Pump plans to implement player-owned workshops in Two Worlds: The Temptation.
The player can buy a small workshop where he can then hire, fire and of course pay employees of his own! As a reward for his efforts, he can sell or use a new product every day. Just what you produce depends either on the type of workshop you have or on the skills of the people you hire. The hero doesn't have to sit around at his office table counting figures the whole day, of course - he has a workshop manager for that; BUT he should keep an eye on this guy - because he's not always the brightest bean in the sack... and the other employees are of course normal people - pay them poorly, they won't produce much for you, and your reputation will suffer... but if you pay them a bonus, effectiveness will rise and the company will become more attractive for prospective buyers.