Another addition has been made to EA's Ultima Online "Five on Friday" Q&A series, once again answering fan-submitted questions about the long-running MMORPG.
Are there significant changes in how SA [Stygian Abyss] handles macros vs KR [Kingdom Reborn]? Will there be any pass to unify the way SA and 2D clients handle macros so make it easier for people to convert?
This is still a work in progress. So far, we've added a legacy targeting mode which makes the new client perform much more like the (2D client) in terms of the way you choose to attack other mobs. We've also made a special category in the actions window for the (2d client) targeting actions that you guys are familiar with. We still have a few things we would like to get added but I can't promise they will all make it in before launch:
1.Provide a set of pre-fabricated macros for reference
2.Add more tooltips to help guide the user in macro creation
3.Being able to insert and remove actions from the middle of a macro
4.Being able to import legacy macros into the new client
5.Being able to export/import macros in the new client
Even if some of these proposed features do not make it in before launch, we will continue to work on the macro system and hope to get these improvements out in subsequent patches.