BioWare Blog: Why We Fight

Neverwinter Nights module maker Adam Miller stepped in to add his own entry to BioWare's official blog. Titled "Why We Fight", the article covers Adam's experience developing and supporting his Dreamcatcher and Demon modules.
As I finished Dreamcatcher and moved on to Demon, something funny happened. It became work. I spent endless hours removing the sparkly seams between tiles. I would slog through bugs, write apologetic e-mail to people who didn't like my story, and play tech support to every player in the world. I still had fun creating the story, though the excitement had waned, especially working away without a release for a year.

People continued to play my modules, and the e-mails continued to trickle in. I got very good at writing a (glad you appreciated it) response. Still, some would come in that gave me pause.

There were a couple letters from soldiers stationed in war zones, my game being a bright moment in an otherwise dreary and tense life. I had one from a man who had lost both parents. I befriended a woman dying of cancer, who told me her husband laughed for the first time in a long while when they played together. She gave me the line (This one's for Skippy the cabin boy!) There were others, each finding some measure of joy and control in a life that was often bleak and unfair.