Diablo III Video Interview

Gamestar had the opportunity to sit down with Diablo III's Leonard Boyarsky and quiz the lead world designer about the new Battle.net, random adventures, and more. A quick transcription is available on Diii.net:
Gamestar: There was mention of quests and randomized adventures. I know the quest system in Diablo II was like a 6 quest per chapter set-up. Are we looking at something similar to that or will there actually be carry-over into the randomized adventures?

Leonard: It's going to be different in a lot of ways. You can get random adventures as well as random quests. Some of them are very small. You know, you come upon a caravan that's under attack and you save them. Or don't save them. You can get quests that maybe chain together that are random. Besides that, you have side quests and story-arc quests and you don't only get these quests in town. Before it was very split, you get your quests in town and you go out and do them.

Now you still get quests in town but you can have these random things happen out in the world. We've done a lot with the randomization in the outdoors. The randomization in the dungeons is still pretty much the same. The outdoors is statically built, so you know where the towns are and you know where the major things you need to know are, but we drop in random events, random little things.

One time you might find the caravan there, one time you might find nothing, another time you might find a monster encounter. We have this way of moving stuff around and using this things to kinda like build up the feeling of a living and changing world.