Champions Online Interview

Bill Roper seems to be a grateful interview subject, as MMORPG.com is next to interview him about Champion Online's combat system.
MMORPG.com: How does Champion Online combat differ from City of Heroes combat?

Bill Roper: City of Heroes is very modal while Champions online is more fluid. Also, because of how the endurance models interact, characters can really actually help their teammates play more effectively by how their powers intertwine. Champions is also much more focused on providing the kind of action-packed battles you see in four-color comics.

MMORPG.com: It has been mentioned previously that Champions combat will have more going on in terms of the environments: parts of buildings being blown off, ripping chunks out of the ground, etc. Can you go into more detail about how interactive the environments will be in terms of combat?

Bill Roper: The environment is specific in terms of what we allow players to interact with or destroy. An example of this would bethe varying types of items that a character can pick up and throw depending on how strong they are. This ranges from small things like blocks of concrete or street-signs up to cars, busses, tanks, and more. We've also put in puzzle and trap elements into certain special areas that are based on interacting with the environment. The actions of heroes can also visibly change areas of the world, such as cleaning up the streets of certain gangs in the Westside section of Millennium City.