Rise of the Argonauts Reviews

Liquid Entertainment's Rise of the Argonauts was the subject of a few more reviews earlier in the week. The first is at ArsTechnica with a verdict of "Skip":
Ultimately, Rise of the Argonauts never quite manages to hit its stride, despite the fact that it feels like it's on the cusp of doing so a few times. It's not a bad game per se, but it does feel remarkably unpolished. Had Codemasters been able to put it through a few more months of QA, this probably could have been a highly-enjoyable action game. If you can manage to put up with the numerous irritations, you will be treated to a great story, but it'll require some extreme patience to get to that point. As it stands, the title's strengths do feel rather outweighed by its weaknesses, which means it's only worthy of a rental, at best.

The second is at Straight.com with no score:
If you're a fan of mythology-based movies, then I suggest giving Rise of the Argonauts a stab. Due to the amount of cut scenes and dialogue, I suggest staying away if you're into seamless gameplay. For every five minutes of hack-'n'-slash action, you endure 20 minutes of scenes and dialogue. Good thing the voice acting is impeccable, really helping to draw you in.

And the third is at GameFocus with a score of 7.8/10:
Rise of the Argonauts is not a perfect game but it is not as bad as some people have said. We can congratulate Liquid Entertainment for taking the risk to bring this hybrid action-RPG game to the market. Why a risk? Because is not easy to sit between two chairs and please both RPG and action gamers, one will have to be deceived at some point. Still, Rise of the Argonauts will give you some hours of fun and will even teach a thing or two about Greek mythology but that weird feeling of unfinished business and awkwardness will keep popping up during your quest. If you can bypass these annoyances, you will find some way to appreciate the work and the effort put on this game by the developer to please those (I want innovation but not that innovative) whiny gamers. Why this reminds me of Too Human all of a sudden?