Champions Online Interview

Allakhazam interviews Bill Roper about Champions Online, as well as his past as a game developer.
Tamat : You've emphasized the fact that players will be able to travel to numerous locations in the Champions world. Approximately how big will the world be, and what will be the various modes of travel?

Bill Roper : Unlike the City of Heroes / Villains, or what we've seen of DC Online, we want to break players out of the monotony of just being in a city setting. This is also a big lesson learned from Hellgate: London where we didn't change up the environment types anywhere near enough. In Champions Online heroes travel to vastly different locales in their defense of justice. The arctic tundra of Canada, the arid wastes of the Southern Desert, and the untamed wilds of Monster Island have already been experienced to a degree by our beta community. We've started leaking some images from the technological city center in Millennium City, but there's much more to the town than that. There are also more areas to be revealed that will take heroes into a completely different environment with unique and dangerous enemies to face. Interwoven into all of this are outdoor adventuring areas and interior instances for both solo and group play.