Biggest Unfulfilled Promises in Gaming

Within GamesRadar's list of the "biggest unfulfilled promises in gaming", you'll find Lionhead's original Fable.
Failure may be too strong a word in this case. In fact, the original Fable sold really well and was pretty damn cool to boot. What we're indicating is the relentless hype machine creator Peter Molyneux built around the original title. Hey, if we set out to make the most ambitious RPG ever, we'd want to tout how awesome it would be. In this case, Molyneux might've wanted to play some things closer to his chest.

Let's gloss over the fact that he once stated, (It's gonna be the best game ever.) Maybe he was drunk. On power. Other claims that went unfulfilled: a feature intending you to have good/evil children depending on your own path never came to fruition, player interaction with NPCs never felt as emergent as the devs claimed, oh, and every flower you crushed did NOT really affect the world.

So while the game was fun and entertaining - and admittedly short - everything felt a tad underwhelming, due in part to Molyneux's claims. Perhaps that's why he was a slightly more reserved for Part 2's PR campaign.