Mytheon Interview

Mytheon designer Pat Pannullo and producer Geoff Bent answer a handful of questions about their upcoming free-to-play MMORPG/RTS over at 1UP.
1UP: Petroglyph has worked on some well-received RTS games in the past, so how will that expertise be put to use? How will Mytheon integrate RTS elements into the MMORPG genre?

Pat Pannullo: Mytheon's gameplay focuses around the idea of Power Stones. These stones [can summon] a minion, a structure, or a powerful spell onto the field of battle. You can have several of these things active at one time, so each avatar can potentially [form] a small squad. The RTS features mostly surround the control and use of these conjured stone objects. Of course, different classes will have access to different stones, so some classes will be more RTS-like than others. While Petroglyph's first five years have been spent in the creation of RTS games, we have many talented people that have worked on games from all genres, including MMOs. Mytheon is a different kind of game, and it borrows from many different genres, including RTS, action-RPG, and traditional MMORPGs. Our diverse backgrounds are a great asset in creating a title like this.

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1UP: Can you elaborate on pricing?

Geoff Bent: As Pat said earlier, the goal with microtransactions will be to appeal to people's sense of style or to their sense of convenience and not to throw off the balance of the game. A player who has limited time to play in any given week might want to buy a potion that boosts his XP gains. Players who have spent all of their in-game gold might find it more convenient to buy some health potions from a cash-shop merchant before they head out to quest. As far as pricing goes, it's too early to get into specifics, but we'll work hard to ensure that there is a sense of fair value for anything that players [can] purchase. There will be different pricing tiers so that players who want to keep their transactions truly "micro" can do so while allowing players who want to purchase a larger amount of items to do so without having to make a number of tiny purchases.
So you can essentially buy experience with cash? Count me out.