Gothic 3: Forsaken Gods v1.07 Patch Released

JoWooD has released the promised v1.07 patch for Gothic 3: Forsaken Gods, which introduces quite a few fixes to the notoriously buggy expansion pack. It sounds like you'll need to reinstall and start a new game to take advantage of the fixes, though:
Liezen, Austria, December 23, 2008; JoWooD Productions just released the latest update for Gothic 3 Forsaken Gods. This patch fixes current problems, improves the overall stability of the game and heightens the gameing experience.

Before updating the game with the latest patch a re-installation of the game is recommended. All existing savegames have to be deleted and can not be used with the updated version.
Here are the patch notes:
Gothic 3 - Forsaken Gods 107 Patchlog:

QUESTS AND ENVIRONMENT

- Cannot find "Paladin General" for completing Lee quest
- Milten leaves the summoner's cave; Nobody in Vengard throne room after kiling the beast.
- The pranksters are fighting each-other.
- The ork warriors from Cape Dun have their bodies doubled
- Urbanus artifact quest
- Orc camp appears only after Inog gives you the quest
- Menu disappears when roasting meat
- Paladin Helmet is still present in game
- Theodor Sack of wheat blocker
- Milten remain blocked in the woods
- Floating box in Vengard
- Floating oil lamps in Vengard
- Theo's chest is properly placed
- Ogit leaves Montera
- Erthag and Ogit are walking trough the walls of a building.
- Hard coded english strings -now in the string table.
- Duplicate models removed
- Army of Gotha fighting among themselves.
- Erhag and Urbanus start fighting with each other
- NPCs fighting with each other during Hamlars escort mission

GENERAL

- Fixed Focus Names over 90%
- Text issues resolved over 90%
- German VO issues resolved over 90%
- NPC's in a group will not fight each other