Star Wars: The Old Republic/HeroEngine Interview

Ten Ton Hammer has cranked out a quick interview with Simutronics' Neil Harris about their HeroEngine and how its being used to power BioWare's Star Wars: The Old Republic.
Ten Ton Hammer: How cool is it to be working with a team that's developing a Star Wars-based massively multiplayer online game?

Neil: It's awfully cool, and it's something we haven't been able to talk about all these years. We know the team really well, and we've been working side-by-side with the guys for quite a while. It's been a wonderful experience.

That's one of the things we like best about being in the engine business. Normally as a game developer you work on one project for years. Now we're working with all the best development teams, all over the world on their projects. It's really an amazing experience.

Ten Ton Hammer: How closely do you work with BioWare and all of those teams?

Neil: Usually you work really closely with them for the first while. Typically within the first year or year and a half of a project, there'll be some special features and requests that they have for you that you need to implement. We really have to take with them and work with them to adjust our development accordingly.

Honestly, we've been working with BioWare for two and a half years and they're at a point where they don't need a lot of our help. They just enjoy showing us what they're doing because it's cool. And we appreciate that.