Fallout 3 Reviews

The Fallout 3 reviews aren't stopping, though most of them don't have a lot to add to what we've read dozens of times already. If you wish to read more on Fallout 3, try Armchair General (87%), PS3 Vault (9/10), Game Abyss (9.5/10), or get a helping of domestic and foreign reviews via NMA.

One review of interest simply for its massive verbosity BRnR's 90/100 review.
Exploring the sheer vastness of the Capital Wasteland and D.C. ruins in Fallout 3 can be quite a time-consuming experience, especially since it's all done on foot. Fortunately, once you begin discovering enough locations, you can use them as waypoints via Fast Travel feature to get around much more quickly. Since most quest objectives are close to these locations and the player is often required to travel to multiple locations to complete them, this keeps the game's pace from getting monotonous particularly in the D.C. Ruins, where navigating the endless maze of underground subway and utility tunnels and sewers is the only way to reach quest locations above ground that are cut off by demolished buildings and rubble. However, Fast Travel does have its drawbacks. You can't Fast Travel from indoor levels, if enemies are nearby, you're over-encumbered, or being exposed to radiation.

While Fallout 3 is one of those games where it really pays to search every nook and cranny for information and useful items, there is a limit to how much you can carry. If you try to carry more than your maximum carrying weight (which is determined by your Strength attribute), you will become over-encumbered. Unlike Elder Scrolls IV: Oblivion, being over-encumbered will not freeze your character in one spot until they drop enough items to reduce their weight at or below their limit. Over-encumbrance in Fallout 3 limits your mobility to walking and the inability to Fast Travel. I'll let you mull that over as you trudge your way home loaded down with all kinds of goodies and run into a Giant Radscorpian, or a Yao Guai or two.