10 Reasons You Should Play Sacred 2

The editors at Fidgit have cranked out a list of ten reasons why they think everyone should fire up Ascaron's recently released Sacred sequel.
2) De-mana-fication
The spells (called "combat arts") in Sacred 2 don't use the conventional mana system of waiting for mana to recharge, hoarding mana potions, or both. Instead, there are cooldown timers for each "school" of magic, and you can heavily modify these based on your equipment and abilities. So go spell crazy! You'll never run out.

1) Characters classes
Choose among six classes, each of which has nearly infinite ways to advance on the way to his or her level 200 level cap. The usual suspects include an evil wizard, a good elf wizard, and a necromancer warrior. But there are also an angel in high heel shoes, a hippie-chick elf who collects severed heads, and a robot dog with a laser gun for an arm. Let's see Diablo III top that.
They've also put up a short guide describing "how to get Sacred 2 to behave itself", or, in other words, "why you should disable PhysX support on a low-end machine."
If you're running recent Nvidia graphics drivers -- and unless you've got an ATI card, you better be -- then you've got the PhysX drivers on your system. How are those crates working out for you?

This is all pretty boring behind-the-scenes stuff, unless you're trying to play Sacred 2 on a computer similar to mine (it's a standard Dell). Which is what I've been trying to do for about a week. I wasn't having much luck until I cranked the graphics way down, and even then, things were spotty. Well, I'm happy to say that I seem to have figured out that the problem was the PhysX drivers, which is why I called the people at Ageia jerks earlier. Once I disabled the drivers, I was able to bump up the graphics in Sacred 2 to their highest level and have the game actually run without crashing more than one every few hours.