Star Wars: The Old Republic Interview, Part Two

The second portion of IncGamers' Star Wars: The Old Republic interview with lead designer James Ohlen is now available.
Can you tell us more about player/companions interactions: how frequently your dialogues with them will evolve? What will you gain from learning their story? And if you group with another player, will the two companions interact with each others?

If you've experienced BioWare games in the past, then you really know what to expect. Companion characters will get involved in your personal story and you can choose to get involved in theirs. They have their own identities and their own opinions, and some of them won't hesitate to tell you when they disagree with you. Basically, you can befriend your companions, draw closer to them, learn more about them, and possibly even romance them. Alternatively, you can deal with your companions in a more contentious fashion. you can be rude aggressive, and even abusive. of course some may actually like this. but others, well you may drive them to abandon or even betray you. Taking part in your companions' stories will unlock new opportunities to interact with them, so whether your interactions are friendly or cruel, it's definitely a great part of the game to explore. In terms of companions interacting with each other in groups, it is something we've discussed, but we're just not ready to get into detail on that just yet.