King's Bounty: The Legend Reviews

Two more fairly enthusiastic reviews of Katauri Interactive's King's Bounty: The Legend have made their way to the web. First up is WorthPlaying with a score of 9.1/10:
In the end, King's Bounty: The Legend is superb. The AI is decent enough, the combat is great fun, and it's imaginative, varied, and hilarious. It's a game where wives and children give bonuses to your combat stats, for crying out loud, and you can match up pirates, zombies, and unicorns in a brutal battle royale. It's a real shame that King's Bounty will probably sell far fewer copies than it deserves because it's a hell of a lot better than some of the blockbuster games that have already been released this season. It more than lives up to the name of the original, surpasses the recent Heroes of Might and Magic titles in terms of sheer fun, and it caters to old fans and those new to the genre. Flawless? No, but King's Bounty makes up for those flaws with a level of charm that's rare these days. If turn-based strategy has ever been your thing, if you liked the HoMM series, if you enjoy thinking, or if the title sounds at all appealing, then give King's Bounty a home this Christmas. Even if you only download the demo, you simply must try this game.

Then we move to Computer Games Romania with a score of 86/100:
Every unit has a specific number of APs (Action Points) that represent its speed, through the number of movement fields it can cross in one turn. APs aren't spent on movement only, but also on a unit's Special Abilities, which have a limited number of uses per battle.

It's interesting that certain skills or spells increase the initiative or speed of the troops. Adding up the Wait and Defense options, we get pretty strategic skirmishes, despite the fact that the battlefield is smaller than I had expected. On the other hand, this perk isn't overpowered due to the units' low base speed/initiative. You'll rarely find a creature that can cross the entire screen in one turn.