Fallout 3 Music Interview

GameZone is next in line to chat with video game composer Inon Zur about working with Bethesda Softworks on Fallout 3.
What was your first thought when asked to work on a sequel as strongly anticipated as Fallout 3 excited? Nervous? Something else?

Inon Zur: Well, I actually composed the previous sequel, Brotherhood Of Steel, so I was familiar with the story and genre. However, this is a different company, Bethesda Softworks, and these people created Oblivion so I was very excited to work with them, and I was REALLY excited to take on another Fallout game!

You've worked on both sequels and brand-new franchises. Is one of these more challenging than the other?

IZ: Each case presents different challenges. In the case of a new franchise you know that what you do will be the first musical impression for this project, so it puts a bit of a pressure on me. I want to do something that will be very memorable and while creating the right impact for the first time playing this game.

In the case of a sequel, the genre is already there and the anticipation is too. So you don't need to come up with something brand new, and you have some references of what already worked well; this is the easy part. The real challenge is to make it close enough to the original source so it won't spoil the player's expectations, while on the other hand lend some of your own creative writing and improve the existing score.